Terrain Effects on Movement

Each hex unless specified cost 1 MP to enter
these are the exception

Hex Type Graphic Representation Effect
Bush hex bush icon in part of hex may enter on ground; squirrel & chipmunk may climb
Tree hex small or large tree Represents two different locations: ground and canopy. Any character in the hex is assumed to be on the ground, unless stacked with “Canopy” token. No character can be in canopy unless a special ability (Climb, Fly) allows it.
Tree Trunk Yellow bird on perch Point of access from ground to canopy for Climbers.
Tree Canopy Branches extend beyond trunk May be entered from Trunk or adjacent Canopy hex.
Hollow Log Graphic extends across hex may be entered at either end; costs one extra MP to enter and one MP to exit; no extra MP to walk on top
Large stream Hex nearly filled with blue STR 3+ to Jump across, or all remaining MP to wade
Boulder Hex filled with boulder symbol encircled by Red Dashed Line Climb or STR 3+ to Jump on, one extra MP to enter
Impediment Poor Footing (Rabbit Tracks) No extra cost to enter, one extra MP to exit; includes hexes with boggy ground, slippery log, or scree
Hex Side Type Graphic Representation Effect
Tree trunk or bush Hex encircled by Red Dashed Line Costs one extra MP to enter, no extra MP to exit
Hazard Hex encircled by Blue Dashed Line Treat as hazard or handicap
Minor obstacle Single Red Dashed Line Costs one extra MP to cross either direction
Major obstacle Double Red Dashed Line Costs all remaining MP to cross either direction
Blockage Solid Black Line Cannot be crossed
Small stream Blue along hex edge, < 1 hex wide May be jumped by any character, or 3 MP to wade
Hollow Log Graphic extends along hexside between two hexes may be entered at either end; costs one MP to enter and one MP to exit, without occupying either hex to the sides; cannot walk on top
Slope Slope Arrows (point downhill) Costs one extra MP to pass up; no MP effect down
Cliff face Cliff icon along hex edge Cannot climb up; may jump down for 1d6 damage
Picket fence White picket No impediment to rabbit or smaller, costs 3 extra MP to cross up to raccoon, cannot be crossed by large dog
Barrier fence Brown planking Cannot be crossed
Wire fence Red Dashed Line around garden Cannot be climbed or bitten through; buried 50 centimeters deep